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Efficient and High Quality Texel Imagery

In recent years point-based geometry has gained increasing attention as an alternative surface representation, both for efficient rendering and for flexible geometry processing of highly complex 3D-models. For that reason, a researcher of the Center for Advanced Imaging LADAR (CAIL) at Utah State University developed a more efficient Texel Imagery technology. This method renders massive textured point clouds derived from a Texel Camera. The new invention will serve as the basis for planning the software development in anticipation of developing an Airborne Texel Camera (ATC); and increase the amount of data that can be handled and the speed that it can be displayed and manipulated.
Features and Benefits
  • Aerospace
  • Digital movie and gaming industry
  • Engineering design and land development
  • Mapping, targeting, and navigation in many applications:
    • Military
    • Shipping
    • Aircraft
  • Robot applications
  • Improves the capability of acquiring giga-samples of 3D data in a very short period of time
  • Improves the rendering method of colored models, increasing their quality and efficiency
  • Improves the measure of distance and shape of objects or terrain, resulting in more realistic 3D imagery
Efficient simplification and rendering methods for Texel imagery have been developed. Software methods and algorithms have been assembled in a unique way to render massive (1GB+) LADAR data sets on a computer display, and can be rendered across a low bandwidth internet connection. The invention employs hybrid billboard/splat graphic entities that can render high-fidelity surfaces and clutter.
Development Stage
Prototypes exist for specific fields of use and continuous testing for improvement.
Patent Pending
Glenn Whichard
Senior Commercialization Associate
Physical Sciences
(435) 797-9604
Reference: W06051