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Physiologically Interactive Music (PIM)– The Ultimate Exercise and Exergame Music

Utah State University is seeking a company interested in commercializing a technology using music to motivate exercise in a new way, satisfying a prevalent need. Health and fitness are at the forefront of consumers’ minds, with health club memberships doubling to 40 million since 1990 and a steadily growing home fitness market ($3.54 billion in 2006). Matching personal music, however, to a routine has been manual and imprecise at best, despite recent developments in portable music devices. Recognizing this limitation, individuals still strongly desire to use music as a major component of their exercise routines. Addressing this market need, a researcher at Utah State University has developed a new method for influencing, motivating, and overall enhancing exercise through music, without limiting the music or genre selection. No longer limited to a tempo close to the tempo of the activity, any music can be presented without distortion in direct synchronization with an individual’s movements. Broad market opportunities exist, including highly challenged individuals suffering from obesity, average exercise enthusiasts, and professional athletes.
Features and Benefits
  • Personal/ sports training and fitness
  • Exercise equipment manufacturers:
    • Interactively cues and alters pedal strokes on stationary bikes and ellipticals
  • Interactive/active video games
  • Exergaming industry
  • Exerciser doesn’t just follow music- music follows and interacts with exerciser, serving as a personal trainer
  • Provides exercisers’ preferred music at targeted, consistent tempos for walking, running, jogging, cycling
  • Preset, manual, or interactive nature increases user convenience/ relaxation through focus on music, instead of continually monitoring activity pace, elapsed time, etc.
Using music of the listener’s choice or from a predetermined menu, the invention enables control of an activity’s frequency (such as pace or breathing) through a method that presents the listener with a combined base track of prerecorded music (base tempo) and a rhythmic musical track (activity tempo). The activity tempo, which can be pre-programmed, manual, or interactive based on sensor feedback, is altered to influence the pace of the activity. For the first time, enhanced instrumental tracks at secondary tempos can interact with multiple responses (pace, respiration and heart rates) in relation to the base tempo to serve aerobic and other training functions.
Development Stage
One issued patent and one pending utility patent.
U.S. Patent Application No. 20090260506
U.S. Patent No. 5,267,942
Allan Wood
Commercialization Associate
Technology Commercialization Office
(435) 797-2515
Reference: W07045